Drinking should be fun, it helps people to relax and serves as a social lubricant to help people bond. However, with the changes that alcohol makes to your mind, having a set of rules — that everyone understands — is a way to ensure that the fun of drinking is not diminished, the event is inclusive, and people feel safe and are actually safe.

Let this be clear — it is not about encouraging or drinking to excess, it is about how to ensure that everyone has a positive time whilst drinking.

A shot of a bar, with bottles of spirits  on multiple levels
A shot of a bar, with bottles of spirits  on multiple levels
Photo by Eaters Collective on Unsplash

TL;DR²


Or… the journey through the x, y, and z axes through the lens of a computer screen.

TL;DR

Whilst this is a bit of a hodge-podge of hints and tips, it is worthwhile to read through them all, even if the terms and nomenclature is not clear, it always good to have in the back of your mind that there are handy hints about a subject you are working on.

Note: this is part…


Or… the journey through the x, y, and z axes through the lens of a computer screen.

TL;DR

Note: this is part of a series of articles: See 3d Game Programming with Java and libGDX — Overview of Articles

What You Will Need

  • Download blender if you don’t have it yet — at the time of writing it is version v2.90.0
  • An image editing programme (this example uses the GIMP)

In this guide

I shall be using the rhombic dodecahedron that I…


Or… how to add a little bit more accountability to political advertising on social networks.

Photo by William Iven on Unsplash

TL;DR


Or… the journey through the x, y, and z axes through the lens of a computer screen.

TL;DR

Writing a 3d game is incredibly challenging, but also incredibly rewarding, hopefully, these guides will help you solve some of the problems and answer some of the questions that you may come across as you go through the process

If you have ever wanted to write a 3d game, here are some articles of the process and thinking behind doing so.

Basics


Or… the journey through the x, y, and z axes through the lens of a computer screen.

TL;DR

As I am coding a 3d game, which is along the lines of a building game, rather than an action game, for the model that I am using (which is the Rhombic Dodecahedron). How do I get the positioning correct when I want to stack to dodecahedron’s together?

I could of course go through the mathematics, which is large, and complex, and involves…


Or… the journey through the x, y, and z axes through the lens of a computer screen.

TL;DR

Thinking of getting into 3d game development?

Wondering how hard it is?

Wondering what sort of tools you will need to know about, or use?

Note: this is part of a series of articles: See 3d Game Programming with Java and libGDX — Overview of Articles

Innovation Tokens

When learning or implementing a new technology, there is only so much new learning that you…


Or… the journey through the x, y, and z axes through the lens of a computer screen.

TL;DR

Note: this is part of a series of articles: See 3d Game Programming with Java and libGDX — Overview of Articles

What You Will Need

  • Download blender if you don’t have it yet — at the time of writing it is version v2.90.0
  • fbx-conv to convert from .fbx file formats to .g3db file formats (.g3db …


Or… why my TL;DR section tells you everything you need to know about the article.

TL;DR

Background

Definition

There are just too many articles…

synapticloop

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