3d Game Programming with Java and libGDX — Overview of Articles
Or… the journey through the x, y, and z axes through the lens of a computer screen.
TL;DR
A list of the articles in (hopefully) useful order about libGDX and what you can do with it
Writing a 3d game is incredibly challenging, but also incredibly rewarding, hopefully, these guides will help you solve some of the problems and answer some of the questions that you may come across as you go through the process
If you have ever wanted to write a 3d game, here are some articles of the process and thinking behind doing so.
Models and Textures
- 3d Game Programming with Java and libGDX — Setting up a Model with Blender
- 3d Game Programming with Java and libGDX — Determining Model Dimensions with Blender
- 3d Game Programming with Java and libGDX — Getting the Image Texture Correct
- 3d Game Programming with Java and libGDX —3d Model Generation with OpenSCAD
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