3d Game Programming with Java and libGDX — Hints and Tricks

synapticloop
4 min readSep 10, 2020

Or… the journey through the x, y, and z axes through the lens of a computer screen.

TL;DR

If you want a performant game, written in Java, on the libGDX library, here are some of the handy tips and tricks that I have come across.

Whilst this is a bit of a hodge-podge of hints and tips, it is worthwhile to read through them all, even if the terms and nomenclature is not clear, it always good to have in the back of your mind that there are handy hints about a subject you are…

--

--