3d Game Programming with Java and libGDX — Getting the Image Texture Correct

synapticloop
5 min readSep 10, 2020

Or… the journey through the x, y, and z axes through the lens of a computer screen.

TL;DR

By exporting the UV Map from blender, and then using your favourite editor, you can ensure that you have the Image Texture in the correct location.

Note: this is part of a series of articles: See 3d Game Programming with Java and libGDX — Overview of Articles

What You Will Need

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